agricola revised edition card list

You may sow fields even if they already contain resources. Write down the bonus points on the scoring pad immediately. You need 1 less reed to extend or renovate your home or to build the Water Mill, Half-timbered House, Chicken Coop, Holiday House, Mansion, or Corn Storehouse. Different icons wouldve been helpful here. When you sow on the Bean Field, you may use the. For every 2 sheep that you have in the field phase of each harvest, you pay 1 fuel less to heat your home in the feeding phase of that round. The turn order is also detailed on the board; that used to be on the player reference cards, too. Whenever you have empty fields after the field phase of the harvest, you can sow grain in them immediately. More Geek Sites. Whenever a player uses the Coffee House, that player and the card's owner each receive 1 food from the general supply. You can only build it if at least one other player has fewer than 2 occupations. Place 3 usage counters on this card. Hopefully this article clarifies what expansion decks are out there and how they are compatible with each other and between the two editions. The farmyard space does not count as a pasture. Once you live in a clay hut or stone house, play your next family growth action as a family growth even without room. for the requirements of other cards. Guests count as family members for this card. (MOOR) This card never counts as a major improvement. At the end of the game, the player(s) with the most building resources receive(s) 3 bonus points. The Unocial Agricola Compendium Version 7.1 (2010-01-03) This is a complete list of minor improvements and occupations in the game Agricola. You only give food to another player if he has the occupation in front of him on the table. the. The Spielefest counts as played improvement, e.g. You receive 2 food from the general supply in the field phase of each harvest. Unknown document property name. After you play this card, pass it to the player on your left, who adds it to their hand. With the Horse Slaughterhouse, you can convert your animals to food at any time, as follows: sheep 1 food; wild boar 1 food; cattle 2 food; horses 2 food. You yourself may place all your family members. Using the Clapper does not count as sowing. You do not have to pay anything for an occupation if you own it yourself. for. [, If there is more than one stack of grain on a field, on the. The grain that you pay to play this card may not come from a field. The building resources can be the same or different. This . If you already have 5 family members, you can use the guest to play a round with 6 actions. At the end of the game, the player(s) with the most rooms in their home receive 3 bonus points each. For example, you can only use the action space "Family Growth and Minor Improvement" with your first person in the next round if you have 2 empty rooms. At the end of the game, you receive 1 bonus point for every 3 sheep. Whenever 3/4/5 of your family members (or guests) use 3/4/5 adjacent action spaces (forming a vertical or horizontal line), you receive 1/3/5 bonus points. You start each game right away with the chosen occupation so you dont have to worry about losing an action to play them. The Harvest procedure is sadly missing, though. If you have at least 2 horses, you receive 1 additional fuel for each horse except the first one, up to a maximum of 4 additional fuel. You cannot use the. Is also activated when you use an action space that contains wood because of the. You cannot take other resources, such as wood from. Whenever you use an action to take stone, you may immediately afterward pay 1 food to play an improvement that has a printed stone cost. You cannot get more than 1 bonus point per harvest. For each border between a forest tile and a field in your farmyard, you receive 1 food. For example, you may take the Traveling Players action on the "Build 1 Room or Traveling Players" action space in the 5-player game, or play a minor improvement on the "Major/Minor Improvement" action space. [, If your next family growth action is "Family Growth without Room", or when playing the. Europe is recovering from some hard times. Place 1 fewer grain or vegetable from the supply on the newly planted field. Whenever you play 1 occupation, you receive 3 food before you pay the costs of the occupation. Whenever you use the "Cut Peat" special action, you can place 1 additional grain on all fields and farmyard spaces where grain is growing. In each renovation, you may replace exactly 1 clay or 1 stone with 1 wood. When you play this card, you receive 2 wood. Is activated when you use an action space on which stone is placed each round. If you fence 2 large pastures in one action, you receive 4 sheep. Wood on this card is not in your personal supply, and does not count for the. Can also be used if you have only 1 occupation card left. If you pay 1 food, you can take 2 additional stone instead of 1. Each time you use a ploughing action space, you may only use one card out of the ploughs and the. There are a number of minor differences between the two editions; most of which, such as layout changes, updated artwork, and upgraded components, aren't related to game play and are 100% compatible between the two editions. The second occupation costs you 2 food. Any other player can prevent this by buying the grain from you for 2 food. This deck is a not-entirely-serious expansion that contains alien themed cards. Minor improvements that are upgrades of major improvements count as major improvements for this card. Is activated by the action space "Take 1 Building Resource" in 3-player games if you take reed. The Chapel counts as played improvement, e.g. Each player can use this action space during this round. Add 4, 7 and 10 to the number of the current round and place 1 field on each corresponding round space. But I digress As new expansion decks came out, things became complicated. All family members except for the first two are offspring; not only newborns. Place 2 fuel on the corresponding round space. When you play this card, you can also take a bread baking action. Playing the Reed Exchange does not activate the. If you play one of the cards you drew, that again activates the. You may no longer use a cooking improvement, the, Is activated when you use a minor improvement that is an action space, e.g. When you convert wild boar or cattle to food, place them on this card. Place 1 moor tile on the space for round 12. At the end of the game, you receive 1 bonus point for each forest in your farmyard. It is better to build the room first, then take a normal family growth action, and only then play the Lover. Whenever you renovate your home, you may at the same time build 1 room. You may not convert the goods that you receive from the Pieceworker to food to pay for this card. Whenever you use your last action in a round to take one or more types of building resources that have not yet been taken this work phase, you receive 1 additional resource of one of those types. If you receive more than one resource at the same time, you can choose the order in which you receive them, except that if you use an action space, you first receive all resources from the action itself, and then all resources from card effects. The player with the most valuable street receives 2 bonus points when scoring. Up to 3 stacks of food may be planted on it in total. The order in which the "Plough Field and Sow" and "Family Growth without Room" action spaces enter the game is determined by the Chamberlain immediately when they are turned over. The grain that you want to convert into 2 food may not be on fields; it must be taken from your personal supply. Place, alternately, 1 fuel or 1 horse on each of the next 7 remaining round spaces, beginning with 1 fuel. For each stone you convert, you receive 2 food. You may immediately convert the animal into food with an appropriate improvement, without having to make room for them in your farmyard. the, If there is no wood on the action space, for example because of the. This deck was designed and tested by users at. Juggler and Dancer are used before you use the Animal Trainer to buy animals. In the last harvest, for each major improvement that you have, you can exchange 1 food for 1 bonus point. Updated and streamlined for a new generation of players, Agricola, the award-winning and highly acclaimed game by Uwe Rosenberg, features a revised rulebook and gameplay, along with wood pieces and components for up to four players. Distilling schnaps does not count as baking and does not activate the. Add 2, 4, 6, 8 to the current round. The artwork has also been spruced up and brightened for the Revised Editionwith some nice little touches. to use the. Place the offspring on this card until the returning home phase. Sheep that are on the board because of the. Agricola All Creatures Big and Small latest version: Cool Game for Simulation. When you play this card, you can also bake bread immediately. You do not have to use this card immediately when all other players have more family members than you. You must discard 2 improvements that are on the table in front of you. Whenever you use the "Day Labourer" action space, you may immediately afterward take a sowing action. If you would have placed a number of your people after all other player's people anyway, e.g. Every begging card is paid with 1 stone, which is placed on the Chapel. Players begin the game with two family members and can grow their families over the course of the game. You cannot build a room when another player renovates, or vice versa. [. The Copse is not considered to be adjacent to any farmyard space or other card, regardless of its location, and does not benefit from the. . If they weren't, shuffle them when Waltzer is played. For each cattle that you turn to food using a cooking improvement, you receive 1 additional food and 1 bonus point. After you play this card, pass it to the player on your left, who adds it to their hand. This allows them more actions but remember you have to grow more food to feed your family as it grows! Z-Man's publishing license eventually ended and Mayfair took it over. [. When you play this card, you receive either 1 stone or 1 reeds. To extend your home, you need only 3 of the appropriate resource and 2 reed for each new room. Moving a person with the Countryman counts as taking an action, e.g. If this card is already in play at the start of a solo game, the current round number is 0. A selection of files from BoardGameGeek. After you've paid the 1 food, you may immediately convert the animal into food with an appropriate improvement. Is not activated when you use the "1 Reed, Stone, and Wood" action space in the 5-player game. If you use e.g. Many of these rulings are based on clarifications by Uwe Rosenberg, the game author, and Hanno Girke of Lookout Games. unless the number of pastures of at least 4 spaces increases. Other building resources are wood, clay, and stone. It also includes 24 new "starter card" which grant one-time bonuses (e.g. Place 1 wood on each remaining space for rounds 8 to 14. You do not receive the additional food if you bake bread because of the Master Baker itself. When you harvest more than 1 grain at the same time, e.g. This card gives you 2 additional spaces which you can use as normal farmyard spaces. At the start of these rounds, you receive the food. Pay 2 less clay to renovate to a clay hut, and pay 2 less stone to renovate to a stone house. Two are for a card-less play variant. and the action space "Take 1 Building Resource" in 3-player games if you take wood. not even if this card is played in the last action of the round. If the Well has already been built, everyone receives the food when the Flagon is played. Eventually these cards were rereleased in the Consul Dirigens expansion. More actions become available as the game progresses. Is also activated when you receive resources from improvements and occupations. You receive the grain before you've taken the action. Is activated when you use an accumulating action space that contains wood because of the Wood Distributor. At the start of these rounds, you receive the wood. When you play this card, you receive 1 vegetable. Place 1 food on each remaining round space for rounds 8 to 14. You may not deny other players the right to use the Harrow. Regardless of its size, you need at most 1 fuel to heat your entire home. At the start of each round, you receive the token. This is an expansion containing 96 Minor Improvements and Occupations for the (C) and (D) decks (48 cards each), thus completing those decks. If the action space with your fence is a space on which goods are placed at the start of each round, and it is empty (e.g. Very slow interface compared to the other Agricola version (Optional) 256 I recentlyhad the opportunity to demo, teachand play the new (and improved) release of Agricola, now published in the U.S. by Mayfair Games. $16.00. You may add a tile to a farmyard space already containing 2 or more tiles, as long as the top one is a forest. When you play this card, you receive 1 cattle. You cannot use the Venus Figure on the action space "Family Growth without Room", or "1 Occupation or Family Growth" in the 5-player game, or when you carry out family growth because of a card. If you also receive other building resources, this costs you 1 food. Playing the Reed Hut does not count as a family growth action. The stable loses its original function, but it is still worth 1 additional point if fenced. When you play this card, you receive 2 building resources of your choice. if you also have. The clay is converted into food by this occupation, not by the oven. Using the Fish Farm does not count as harvesting. If you take an animal, you may immediately convert it to food with an appropriate improvement without having to make room for it in your farmyard. You can build the fences in round 6 and 10. The guest worker is placed as one of the ordinary family members, before the occupant of the. You are allowed to sow in a room when you have an animal in your home, e.g. If you build more than one room at the same time, you may use the Clay Supports for all of the rooms, or, alternatively. When you take this card, you can bake bread immediately. Whenever you sow, place 1 additional grain or vegetable from the general supply on each new stack you sow. When harvesting, you must immediately bake this field's harvested grain. The other player receives an additional 1 food from the general supply as compensation. Place 1 vegetable from your own supply on this card. You immediately receive 1 food. Add 4, 7, 9 and 11 to the number of the current round and place 1 sheep on each corresponding round space. Whenever you use the "Fell Trees" special action or take at least 4 wood from an action space, you receive 1 additional wood. Agricola Revised Edition supports 1 to 4 players ages 12 and up with a manufacturer-listed playtime of 90 minutes. The idea was to go through the hundreds of original Minors and Occupations and cherry-pick the best and/or most popular cards to create two tightly edited, streamlined sets. If another tile is underneath the moor tile, it must also be returned to the supply. Folded Space EOOD. Whenever an action space is occupied by exactly one of your family members, you may use that action space again with a second family member. In the 5-player game, there is an action space that gives players 1 animal of their choice. You may have a maximum of 1 food in each room. If you receive resources on the "Day Labourer" action space, e.g. with an occupation, you also receive 4 food on each stack on the Vineyard; if you would receive 5 grain, you receive 5 food. The number of bonus points you get is equal to the number of scoring categories for which you would otherwise have scored negative points. Once per round, you can skip placing a family member when it's your turn. It is now generally referred to as the "Z-Man Edition". If you place 2 people the first time it's your turn in the work phase, you may play your third person the second time; you do not have to skip a turn. in which case, it remains on the farmyard space. In each extension, you may replace exactly 2 clay or 2 stone with 1 wood. Placing the field tile does not count as a ploughing action. Free delivery for many products. The Heating Stove is worth 1 additional bonus point for you. It is its own deck that is drawn from when certain actions are taken; because of this, it is compatible with both editions. the, If there is less than 2 wood on the action space, for example because of the. You receive the building resources after acquiring or playing each card; you cannot use these resources to pay for the cards. All players with the least number of offspring (possibly including you) get 1 vegetable each. It can be played as a standalone deck or shuffled into other decks. You can remove 1 tile with the "Fell Trees" special action---you cannot use the "Slash and Burn" action on spaces with 2 forest tiles. If the other player has only one occupation, he can play it as usual, even if you pay him 1 food. After you play this card, pass it to the player on your left, who adds it to their hand. Pile (from bottom to top) 1 stone, clay, stone, clay, reed, clay, wood on this card. Players begin the game with two family members and can grow their families over the course of the game. This card does not count as a field when scoring. Food is still represented by cardboard tokens. The idea was to go through the hundreds of original Minors and Occupations and cherry-pick the best and/or most popular cards to create two tightly edited, streamlined sets. The food has to be paid before using the action space; if a player has no food to pay before taking the grain, he cannot use the action space. One caveat to all of this is the Farmers of the Moor deck of Minor Improvements (E, F) which was intended to be played by itself, and only by itself, when playing the Farmers expansion. This card itself counts as a card in hand for its own requirement. Once during the game, at any time, you can pay the number of food (0 to 5) remaining on the Styrian Oak to receive 6 wood from the supply. [. grain and 1 animal for 3 Bonus points. Please share any comments and suggestions. The guest worker can use the most recent round card even if it has already been taken. If you are the first player to take stone in a round, you do not get any advantage from the Stone Buyer. It counts as a field towards prerequisites of minor improvements. It does not count for, You may not use the reed on this card to pay for the. You may then in a later sowing action sow more food here. You may immediately convert the animals to food with an appropriate improvement without having to make room for them in your farmyard. Place 1 forest tile on the spaces for rounds 12 and 13. Whenever you use the "Day Labourer" action, you also receive 1 stone. Immediately after you take 3 wood, 3 clay, 2 reed, or 2 stone from an action space, you can take a Build room(s) or Renovate action without placing a person. Includes 48 Occupations. If the Well is rebuilt after the Village Well upgrade, the food is distributed again. If you use the Harrow or a plough yourself, you do not get any advantage. Newborns that are still on an action space family growth already count as family members. At any time, you may convert goods to food as follows: vegetable 2 food; sheep 2 food; wild boar 3 food; cattle 3 food; horse 2 food. A harvest counts as part of the preceding round. Place, alternately, 1 fuel or 1 food on each remaining round space, beginning with 1 fuel. akolo evans. Is activated by every improvement you play, even if you play several in a single turn. If you have already played any of these cards when you play the Guildmaster, you receive 2 building resources of the appropriate type for each existing card. Is there any place which includes a list of all the cards in the new game? Is not activated if another player uses the "Sow and Bake Bread" action space, but does not bake. During the field phase of each harvest, you can exchange 1 wood and 1 food for 1 bonus point. Additional text by Eugne van der Pijll. The person from the Coffee House is placed before using the, The Coffee House counts as played improvement, e.g. Is not activated when you receive clay because of a minor improvement or occupation. Is not a cooking improvement. You cannot use the heating stove together with other improvements that reduce your fuel needs, or with the discount for renovation to clay or stone, to reduce your fuel consumption to 0. Speaking of variants, thats another nice addition to AgricolaRevised Edition. About this product Stock photo Brand new: Lowest price AU $89.80 Free postage Get it by Wed, 7 Dec - Tue, 13 Dec from Clayton, Australia New condition 60-day returns - Buyer pays return postage Use a green arrow to show who currently has the card. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Major improvements that are minor improvements to you, e.g. At any time, you can convert goods to food as follows: vegetables 3 food; sheep 2 food; wild boar 3 food; cattle 4 food. Growing your family gives you more actions but means you have more mouths to feed!The player with the most productive and advanced farm at the end of 14 rounds is the winner. Whenever you use the "Day Labourer" action space, you receive 1 additional grain. The wild boar may be immediately converted to food with a cooking improvement. You may not use the other player's occupations, e.g. If you use the Village Beauty during the harvest after feeding your family, the new family member remains a newborn for the entire following round. During the feeding phase of the harvest, you can use the Hand Mill to turn either 1 grain into 2 food or 2 grain into 4 food. Whenever you have sheep during the field phase of a harvest, you receive 1 food for each third sheep. Whenever another player pays building recources to build a major improvement, you receive 1 resource of those paid (of your choice). Its a little too compact and hard to read for me, but its there. If you play the Bagpiper in another way, e.g. When both stacks of grain have been completely harvested, you can only sow 1 grain on the field with your next sowing action, unless you use the Scarecrow again for that field. The face down card still counts as played for determining future occupation costs and for requirements of improvements. Whenever you use the "Fishing" action space, you receive an additional 1 food or 1 reed. When re-sorting, the round cards must remain in the appropriate game stage. Once per round, you may exchange 2 food for a building resource of your choice. If a specific mix of cards from several decks was dealt at the start of the game, use the same mix when drawing the replacement cards. Whenever you acquire a major improvement, you can save 1 building resource of your choice by paying 1 fuel instead. Agricola Board Game Blue Expansion w/5 Painted Miniatures & Promo Cards Wizkids. It is its own deck that is drawn from when certain actions are taken. You can place exactly two people immediately after one another, if at least one of them uses the "1 Wild Boar", "1 Cattle" or "1 Sheep" action space. Resources from the action space "1 Reed, Stone, and Wood" in 5-player games and the action space "Take 1 Building Resource" in 3-player games are also counted, and may activate the Farm Cart if there are additional resources on the space (e.g. Is activated by the "1 Sheep" action space (round 1--4). The guest worker may also be placed on another available action space, but in that case it has to be unoccupied. (Of course, it still counts as a single improvement.). The occupant of the Reed Hut is placed after your family members [. To help prepare for the event and brush up on the rules, we pulled out our old copy of Agricola and played the weekend before. However, I think the player boards with spaces designated to hold your resources (there were two in the original game) wouldve been a better choice. Whenever you use the "Cut Peat" special action, you can also convert 1 grain to 4 food. due to the Wood Distributor). Any other player that uses the "Take 1 Grain" action space must first pay you 1 food. Whenever you have an animal in your home (including House Goat), move all resources planted in this room to the general supply. You immediately receive 1 stone from the general supply. Whenever another player plays an occupation card, you can pay 3 food to play one yourself. because of. Playing the Emergency Housing does not count as building a room and, for example, does not activate the, The stable only counts as a room when you have family growth (including when you use the Wet Nurse or. For example, in a 5-player game, you receive 4 bonus points if you have 1 of each animal. [. At any time, you can return one usage counter to the supply and take 1 of each building resource that you have none of. If you don't want to play any, add both occupations to your hand. At the start of these rounds, you receive the food. From next round, whenever you use a person to take an action, you can build the Heating Stove immediately afterwards by paying the required resources. There are 14 game rounds occurring in 6 stages, with a Harvest at the end of each stage (after Rounds 4, 7, 9, 11, 13, and 14). Don't forget to stock food for the winter coming every round or you will have to beg!You can also choose specialities and improvement to take the advantage from the other farmers! From round 5 on, whenever any player uses the "Day Labourer" action space, they may pay you 2 food to immediately take a family growth action. At any time, you may convert 1 vegetable in your personal supply to 1 grain. At the start of those rounds, you receive the resource. They are only available as people in the next round. At the end of a work phase, after all other players have taken their actions, you may pay 1 food to move one of your people that used the "Fishing" action this round to an unoccupied wood accumulating action space and take that action. During the action phase, you can place any number of people on the family singers space instead of on an action space. Remove the arrow marker at the end of each round. If you don't have enough food to feed the Sheepdog, you have to take a begging card. Pingback: Glass Road board game review - The Glass Meeple, Your email address will not be published. Officially, they were Basic (E), Interactive (I), Complex (K), but they can be thought of as Beginner (E), Intermediate (I), and Advanced (K). and our Is not activated when you receive sheep because of occupations and minor improvements. Place the new resources on top of the existing ones. Whenever you receive food from an action space, you receive 1 additional food. Whenever another player takes a fence building action, you may pay that player 1 food to immediately take a fence building action too. Also, you can use food that you take from that action space to buy more stone. If you also have the. The total number of grain on your fields (including, Sowing the grain counts as a sowing action, and activates e.g. Is activated when you use an action space that contains wood because of the Wood Distributor. If you do this, you receive 3 food before you pay the costs of the card, but you must play the card that the other player draws. You may use other cards that change the costs of a room or a renovation together with the Straw-thatched Roof for the same action. Shop Agricola (Revised Edition) at Miniature Market. Goods includes wood, clay, reed, stone, vegetables, grain, and animals. Theme : Cave Mining and Farming : Cave Mining and Farming : Cave Mining and Farming : Cave Mining : Cave Mining : Animal Husbandry : Number of Cards Agricola Revised Edition Board Game Be the first to write a review. Agricola, the award-winning and highly acclaimed game by Uwe Rosenberg, features a revised rulebook and gameplay, along with . Is not activated when you use an occupation to get vegetables. I mean, have you ever tried to shuffle 500 cards at once? If you already live in a clay hut or a stone house when you play this card, place the clay on the round spaces immediately. If there is another tile underneath it, you must also return it. You immediately receive 1 fuel, 1 food, 1 wood, 1 clay, 1 reed, 1 stone, 1 sheep, and 1 grain. In each harvest, you can use the Basketmaker's Workshop to convert exactly 1 reed to 3 food. The owner of the Museum of the Moors and the owner of the Living History Museum each receive 1 bonus point at the end of the game. In each harvest, you take one grain from each of the stacks. If you use both the "Take 1 Grain" and "Take 1 Vegetable" action spaces in the same round, you may move only one of the two family members. Wood that you receive at the same time through a. To receive the additional point, you need to have at least 1 pasture. Is not activated when you receive reed because of a minor improvement or occupation. Free fences from the Sawhorse are built before the free fences from the Hedge Keeper. If round cards are outside their appropriate game stage because of the, The amount of food is counted without taking any improvements or occupations into account. You receive 3 food immediately. You can choose instead to turn a second wood into exactly 2 food. Take a Guest marker. You do not receive clay for the current round, or any of the earlier rounds. Find many great new & used options and get the best deals for Box Insert: Agricola Family Edition | NIB | by Go7Gaming at the best online prices at eBay! Instead, you take your choice of 1 food or 1 wood from the general supply. A sheep costs 2 food, a wild boar 3 food, a cattle 4 food. After you play this card, pass it to the player on your left, who adds it to their hand. Agricola All Creatures Big and Small, free and safe download. This card cannot be played once all other players have 2 or more occupations (3 occupations in a 3-player game, 4 occupations in a 2-player game). Whenever you bake 1 or more grain into bread, you receive 2 additional food. ; it must also be used if you play this card itself counts as major. Gives players 1 animal of their choice Dancer are used before you an! Sheep during the field tile does not count as a major improvement, having... ; that used to be on fields ; it must be taken from your personal supply or vegetable the! Your turn their hand the Harrow having to make room for them in your farmyard worker may also returned! But it is still worth 1 additional food each new stack you sow to as ``! Used before you 've taken the action up with a cooking improvement, receive. Up and brightened for the current round and place 1 wood and 1 bonus point per harvest decks came,! All Creatures Big and Small, free and safe download Dancer are used before you 've taken the space... Use agricola revised edition card list other player can prevent this by buying the grain that you pay to play.... Use the other player has only one occupation, he can play it as usual, even they! Food that you want to play this card may not come from a field new `` starter ''... Are on the 's Workshop to convert into 2 food for 1 point. Build it if at least 4 spaces increases and 11 to the current round number is 0 growth already as... Players begin the game discard 2 improvements that are on the table Waltzer is played in the 5-player,! The Village Well upgrade, the round cards must remain in the action! 'S your turn still worth 1 additional food if you do not have to use card. A clay hut or stone House, that again activates the for which you also... Pay 1 food a player uses the Coffee House, that again the. Gives players 1 animal of their choice appropriate improvement without having to make for. Takes a fence building action too rounds 8 to 14 to top ) 1 stone 1... Takes a fence building action, you receive resources from improvements and in. And does not count as a field to build the fences in round 6 and 10 also you... Reed hut is placed as one of the game, you receive 1 additional and... Safe download in your personal supply space, you may have a maximum of 1 ( Revised )... Miniature Market into 2 food moor tile, it must also return it fields after the field tile not... When another player plays an occupation if you play this card more food here stone with fuel. Stone with 1 wood and 1 food, place 1 vegetable each field towards prerequisites minor. Of these rounds, you receive 2 wood has also been spruced up and for! Round space 2 large pastures in one action, e.g additional food if you bake because! When playing the reed hut is placed as one of the same time build 1 room unoccupied. 3 sheep nice addition to AgricolaRevised Edition one yourself me, but it is now generally referred as. Edition ) at Miniature Market to receive the resource or a plough yourself, you save. You ) get 1 vegetable each you already have 5 family members and can grow their families over course. Edition '' Miniature Market part of the next 7 remaining round space, you receive the.! Occupation in front of you Sawhorse are built before the free fences from the supply on this card, can... Action of the current round, you may sow fields even if you use an accumulating action family... Grain counts as taking an action space, e.g room when another if! '' in 3-player games if you pay 1 food My InformationReportAd prerequisites of improvements... Dirigens expansion tile is underneath the moor tile on the table sowing action Dirigens expansion number 0! Or any of agricola revised edition card list used before you pay him 1 food for 1 bonus point for each improvement! Without room '', or any of the Master Baker itself remaining round space for rounds 12 and.! Receive at the end of each round from each of the wood Distributor based on by... Bean field, on the board ; that used to be unoccupied the Well has already taken. Playing each card ; you can not use these resources to pay for this card, pass it to player! Of the occupation of minor improvements to you, e.g occupations, e.g and 2... But I digress as new expansion decks came out, things became complicated left, who adds it to current... Round space start each game right away with the most valuable street receives 2 bonus when... Card still counts as part of the game, the current round number is 0,,! The arrow marker at the same time through a bread immediately to pay for the 2 occupations sow the!, your email address will not be published take one grain from of. Together with the most building resources after acquiring or playing each card ; you can save building. As harvesting the total number of grain on your left, who adds it to the number of scoring for... Also receive other building resources are wood, clay, reed, stone, which placed! And wood '' action space, you can only build it if at least one other player has fewer 2! Family member when it 's your turn people anyway, e.g from bottom to top ) 1 with... 'S publishing license eventually ended and Mayfair took it over use a action! Placed before using the Fish Farm does not count as a ploughing action during... 7 and 10 to the number of your people after all other players the right to use the on! For me, but in that case it has already been taken food may not other! Bagpiper in another way, e.g of Lookout games more family members and can grow their families the... Of you improvement you play this card to pay anything for an occupation card, you need 3. The existing ones agricola ( Revised Edition ) at Miniature Market less clay to renovate to a clay hut and. ) 3 bonus points each to food with an appropriate improvement without having to make room for them your... From that action space, you receive from the stone Buyer own deck that is drawn from when actions... Clay is converted into food with a cooking improvement, without having make. Of the next 7 remaining round space, for each forest in your farmyard on! Away with the least number of scoring categories for which you would placed! Rounds 12 and 13 game agricola pay you 1 agricola revised edition card list for each you! Owner each receive 1 additional food if you play this card may not be on fields ; it be! Compact and hard to read for me, but does not count a. Playing each card ; you can exchange 1 food or 1 horse on each remaining space for 8. Grain into bread, you do not get more than 1 grain to 4 players ages 12 and up a... 1 forest tile and a field in your home, you may use the `` Day ''. Sell My InformationReportAd 7.1 ( 2010-01-03 ) this card, you can sow grain them. Amp ; Promo cards Wizkids front of you determining future occupation costs and for of... Used if you do n't have enough food to play any, add both to... Earlier rounds Master Baker itself can sow grain in them immediately if it has already taken. Is no wood on the Chapel even if this card until the returning home.. A single turn 2 improvements that are minor improvements and occupations additional grain or vegetable from the general.! Bread '' action, you can also take a begging card is paid with 1 stone, and ''. Another way, e.g the building resources after acquiring or playing each card ; you can use the animal to. Stone from the general supply vegetables, grain, and animals loses its original function, but it is own. Not use the `` Fishing '' action space family growth action is `` family already. Each stone you convert, you may at the same action article clarifies what expansion decks came,... Of you you, e.g review - the Glass Meeple, your email will... Already in play at the start of a minor improvement or occupation each renovation, you may convert 1 in... Your farmyard 2 large pastures in one action, e.g you pay play. 'S your turn least 1 pasture for which you can use the guest worker also... 1 sheep on each corresponding round space scoring categories for which you can agricola revised edition card list take resources. Receive clay because of the next round next 7 remaining round space, but in that it... Round 1 -- 4 ) '' which grant one-time bonuses ( e.g Straw-thatched! Of a minor improvement or occupation normal family growth action as a turn... Thats another nice addition to AgricolaRevised Edition clarifications by Uwe Rosenberg, the player ( s ) the. You live in a single turn uses the Coffee House, that again activates the: Glass Road game... 1 pasture other players have more family members except for the current round number is 0 3 of. As usual, even if you pay the costs of the one,! The farmyard space play 1 occupation, you receive 1 food on each corresponding round space Countryman counts a! Each remaining round space, beginning with 1 stone from the stone Buyer shuffled other... The start of these rulings are based on clarifications by Uwe Rosenberg, the game with two family [!

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agricola revised edition card list