19): The monk leaps through the air to strike a foe with a kick. This movement is made as part of the monks flurry of blows attack and does not require an additional action. You can also deal nonlethal damage without Unlike traditional Pathfinder monks, martial artists can be of any alignment and are in many ways less "flashy" than their counterparts. Saves: Good Fortitude and Reflex saves. A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. An almost strictly combat character with medium Base Attack Bonus progression, d8 hit points, and no armor. A monk in armor or carrying a medium or heavy load loses this extra speed. If the attack hits and the foe is of the same size or one size smaller than the monk, the monk can make a free combat maneuver check against the target of this strike (using the base attack bonus of the attack used to hit the foe). Hammerblow: The monk links his hands together, swinging both arms like a club and dealing tremendous damage. 17): Add 1/4 point to the monk's ki pool. need this much speed. No amount of splat books, errata, archetypes, or alternate class features could make the Monk work. These classes take abilities from two core classes and combine them to make a new hybrid class. good 7th. He can later spend another ki point to make the next attack in his flurry of blows, and so on, until he either stops spending ki points or has exhausted all the attacks from his flurry of blows. Ki Pool (Su): At 3rd level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. Int: Dump to 8. By spending 2 points from his ki pool, he can heal an amount of damage equal to 1d8 + his monk level. Hammerblow: The monk links his hands together, swinging both arms like a club and dealing tremendous damage. The Monks biggest class features were incompatible. At 4th level, he suffers no penalties on attack rolls, can make attacks of opportunity while grappling, and retains his Dexterity bonus to AC when pinning an opponent or when grappled. progression stops at 20th-level, so items like a Monks Belt stop being useful A monk's unarmed strikes deal lethal damage, although he can choose to deal nonlethal damage with no penalty on his attack roll. Finally, the monk gains the ability to enter a state of perfect calm. stunned creature drops everything held (free The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. Age bonuses still accrue, and the monk still dies of old age when his time is up. These monks (so called since they adhere to ancient philosophies and strict martial disciplines) elevate their bodies to become weapons of war, from battle-minded ascetics to self-taught brawlers. Fleet of foot and skilled in combat, monks can navigate any battlefield with ease, aiding allies wherever they are needed most. This ability replaces Stunning Fist. Cobra Breath (Su): Whenever a monk with this ki power uses diamond body to neutralize a poison, he can instead release that poison as a ranged touch attack against a single foe within 30 feet. 13): Reduce the Hardness of any object made of clay, stone, or metal by 1 whenever the object is struck by the monk's unarmed strike (minimum of 0). A monk must be at least 8th level and have the high jump ki power before selecting this ki power. At 15th level, he can designate up to two of his unarmed strikes each round as a style strike, and each one can be a different type. At 15th level, he can designate up to two of his unarmed strikes each round as a style strike, and each one can be a different type. Knockback Kick: The monk attempts to knock his foe back with a powerful kick. Flurry of blows is now much simpler to use in play. cold iron, lawful, and finally adamantine. On any given night during which the monk dreams, he can use this ability to gain the benefits of a divination. I recommend carrying a sansetsukon as your primary weapon due to the high damage and critical threat range, but be prepared to drop it once you get Ki Strike if you need to bypass DR/magic, or abandon it completely once you can get enhancement bonuses on your fists reliably. This increase is not doubled by Improved Critical or similar effects. These bonuses last until the end of the monk's next turn (or his current turn if he uses this ability on his own turn). As long as he has at least 1 point in his ki pool, he can make a ki strike. If the attack hits, the monk can make a free trip attempt against the target of this strike (using the base attack bonus of the attack used to hit the foe). I would argue that this ability actually makes you Creatures without a discernible head are unaffected by this style strike (subject to GM discretion). This movement does not provoke an attack of opportunity. higher levels you can instead make the target The number of points in a monk's ki pool is equal to 1/2 his monk level + his Wisdom modifier. some helpful bonus effects to one or two of your attacks every time you With hours/level duration even a low level wizard can cover you for the full adventuring day. Second, Amulets of Mighty fists will stack with your weapon enhancement to make your weapon more potent. I agree with the foundation for a single class unchained monk. Monks still have If the attack hits, the monk can make an additional attack using the same attack bonus as the punch at a 5 penalty. If the attack hits, the monk can attempt a free combat maneuver check against the foe (using the base attack bonus of the attack used to hit the foe). The monk gains one additional attack at his highest base attack bonus when using flurry of blows, and his dodge bonus to AC increases by 2. He must choose which style strike to apply before the attack roll is made. Flurry of blows is now much simpler to use in play. Abundant Step (Su): A monk with this ki power can slip magically between spaces, as if using the spell dimension door. | Here Be Monsters The monks class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str). The Long Farewell - A Guide to Poisons in Pathfinder (2022) Stormbringer's Guide To Crafting Constructs in Pathfinder (First Edition) (2022) A Game of Light and Shadow: Iluzry's Guide to Mirror Magic and Shadow Spells (2022) Variant Multi-Classing. A monk who becomes nonlawful cannot gain new levels as a monk but retains all monk abilities. The monk must attack with a kick to use this style strike. A Reflex save (DC = 10 + 1/2 the monk's level + his Wisdom modifier) halves the damage. Unarmed Strike (Ex): At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. Pathfinder Build Guide Compendium. option, and if you skip Improved Trip for whatever reason Leg Sweep becomes a Unlike other outsiders, the monk can still be brought back from the dead as if he were a member of his previous creature type. Based on the example builds, the linked unchained Monk Guide is basically a guide to how to build a single classed Flying Kick (5th level) / Medusa Fists (10th level) unchained monk. The class was a front-line class with garbage AC and no hit points. I personally believe that the Ascetic Style/ Ascetic Form path is optimal. The monk must attack with a fist to use this style strike. If the ally can hear the monk, she can reroll a single attack roll or saving throw. Also, GMs typically either ban Leadership or make you feel awful for taking it. can to increase your effective size. ability, stunning fist gets better as you advance. The monk must attack with a fist to use this style strike, but must have both hands free. This movement is made as part of the monk's flurry of blows attack and does not require an additional action. customizing your Monk. New Pages | Recent Changes | Privacy Policy. In addition, he always counts as having a running start when attempting Acrobatics checks to jump. Improved Evasion (Ex): Always amazing and Dwarf (Advanced Race Guide pg. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. Many of the higher-level abilities of the monk, such as abundant step and quivering palm, have been incorporated into the new system of ki powers. Clerics and wizards can receive a capstone at 20th level, despite not having one to begin with. This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect. Timeless Body (Ex): At 17th level, a monk no longer takes penalties to his ability scores for aging and cannot be magically aged. At 6th level, the following feats are added to the list: Gorgon's Fist, Improved Bull Rush, Improved Disarm, Improved Feint, Improved Trip, and Mobility. The creature is not knocked prone by this movement. Learn more. He is forevermore treated as an outsider rather than a humanoid (or whatever his original creature type was) for the purpose of spells and magical effects. When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. New skill options for both those who want more skills to fill out their characters' backgrounds and those seeking streamlined systems for speed and simplicity. Monks who arent specialized with weapons should still carry a couple to bypass DR until Ki Pool covers the bases, and for bonuses on CMB checks. If the foe is not of the same creature type as the monk, the monk takes a 8 penalty on this check. This movement may be between attacks. Perfect Self: Suddenly you cant use Enlarge All of this depends on incredible discipline and focus, and monks spend their entire lives perfecting these arts. deafened (permanently flat-footed or At 10th level, the following feats are added to the list: Improved Critical, Medusa's Wrath, Snatch Arrows, and Spring Attack. Ki Blocker (Su): A monk with this ability can spend 1 ki point as a free action before making an unarmed strike against a foe. When things get serious, Rage: Not technically "new", but the updates to Rage are by far the biggest change to the class. He can make this choice while grappling as well. A monk in armor or carrying a medium or heavy load loses this extra speed. Empty Body (Su): A monk with this ki power gains the ability to assume an ethereal state for 1 minute as though using the spell etherealness, using his monk level as his caster level. boost your speed, or At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. biggest problem for builds which rely on large numbers of attacks with At 1st level, 2nd level, and every 4 levels thereafter, a monk can select a bonus feat. The monk can activate this ability and the furious defense ki power with the same immediate action for a total cost of 3 ki points. Check with your GM before using this table. Here's a quick look at the new/updated features. The monk must attack with a fist to use this style strike. Being an Unchained Monk is just your earthly role as you learn to align yourself with the Father. Flawless Mind: A reroll on Will saves will The monk must attack with a head-butt to use this style strike. Style Strike (Ex): At 5th level, a monk can learn one type of style strike. Bonus Feat: At 1st level, 2nd level, and every 4 levels thereafter, a monk can select a bonus feat. By spending 1 point from his ki pool as a swift action, the monk gains a +20 bonus on Acrobatics checks to jump for 1 round. The result is a version of the monk that not only is easier to play, but also possesses a great deal more versatility. of a two-handed build. When you can afford it, make the ends of your double-chained kama cold iron and silver. penalty, which is situationally useful. If the attack hits and the monk ends his turn adjacent to that foe, the foes movement is restricted. With the exception of Contagion spell, you Alternatively, it can attempt a combat maneuver check (against the monk's CMD) as a standard action to break free. Some ki powers require the monk to be of a specific level or higher before they can be chosen. If the check is successful, the target is staggered for 1 round. You will have to register before you can post: click the register link above to proceed. Before the attack, the monk can move a distance equal to his fast movement bonus. Get ready to shake up your game! At 4th level and every 2 levels thereafter, a monk can select one ki power. This also increases the importance of damage enhancements on your weapon because you get a large number of low-damage attacks. This movement provokes an attack of opportunity as normal. A monks attacks can be with fists, elbows, knees, and feet. The +4 bonus from Mage Armor is enough to make up most of the AC gap between a Monk and typical front-line character like a Fighter. This site may earn affiliate commissions from the links on this page. A monk must be at least 7th level before selecting this ki power. Fortuantely, many Monk skills can function with only one rank. Base Attack Bonus: The Monks primary Defensive Spin: The monk spins about, confounding his foe. great, but a bonus against enchantments and compulsions can save you from some At 20th level, he can paralyze the target for 1d6+1 rounds. A monk must be at least 6th level before selecting this ki power. Second, Monks couldnt do anything. This stacks with the first attack from this ability and additional attacks from haste and similar effects. Flying Kick (Pathfinder Unchained pg. One of the most well known guide creators for Pathfinder, TreantMonk, has deleted his guide to Pathfinder's Monk class. The monk must attack with a kick to use this style strike. permanently bad at casting spells), and finally Creatures without a discernible throat, or with multiple vocal organs, are unaffected (subject to GM discretion). This bonus attack stacks with all bonus attacks gained from flurry of blows, as well as those from haste and similar effects. 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