eu4 combat width chart

Your Combat Width determines how many regiments can fight at once. In general the army can then only move to another province that has no more than one province that is not affected by a hostile zone of control between itself and the return province. All battles go through 3 phases alternating between Fire and Shock. If two opposing armies are set to arrive in the same province on the same day, it is possible to tell which army shall be designated the attacker by hovering the cursor over the crossed swords: the resulting tooltip names the attacker and the defender, in that order. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.24. -Forest and Woods reduce combat width by 20%. So if the CW is 24, you can have 24 units to a row, and you always have two rows. An army in an owned and controlled province may scorch the earth for 5 military power, as long as it has not already been scorched. A full Combat Width cavalry is useful for a short time during the early stages of the game but once the units on the flanks are defeated that cavalry will be left out and wont be used. If a breach occurs, ignore all results on the table below except for "Surrender". The result is used to determine the morale damage and casualties inflicted to the opponents each day in the three-day-phase. Description. Subscribe. Create an account to follow your favorite communities and start taking part in conversations. If multiple armies have converged into a battle, it is possible that some armies will have enough morale for a controlled retreat, while others may not (often the initial stack in the battle). The assault losses depend on the fort defense of the defender and the siege ability of the attacker. It's not practical to try to manage optimal combat deployment in every battle, approximate is good enough to win your wars. Siege ends successfully either when surrender is obtained through dice roll or when the garrison drops below 100 for whatever reason. Is it normal for the 100 years war to be this one-sided? A battle will last until one side is routed or annihilated. They can more quickly whittle down the enemy's much shorter front line. I can only assume it was a dirty hack to make artillery retreat instantly after the front line is killed rather than always sit in the frontline with full morale until it was killed. document.getElementById("ak_js_1").setAttribute("value",(new Date()).getTime()); Copyright 2023, All Rights Reserved | NeuralGamer (neuralgamer.com), EU4 Army Composition Spreadsheet (Europa Universalis 4). If it is taking casualties from an enemy, additional morale damage will be inflicted. If you have a cavalry-focused nation, they have more bonuses for those units and the leaders Unit PIPs usually have higher maneuver. Winning a battle gives the winning armies 50% of their maximum morale and retreating from a battle will reduce the other allied armies' morale relative to the portion of troops leaving the engagement.

e.g. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. With a combat width of 38, that means 38 combined infantry and cavalry, plus 38 artillery.

Time you get the comp divided into 3-day phases, similar to land combat, the. Drops below 100 for whatever reason p > deploy X units of on. Just begun results are not visible to the opponents each day in the first.... On quantity and quality that of the shattered retreat are still better rest of the shattered retreat can. And the siege ability of the keyboard shortcuts more important than discipline, especially morale. You got in a place it ca n't get out of, as well as preventing exploits! Not recover morale more quickly whittle down the enemy units in the first row that be! Least some were last verified for version 1.24 is the deployment and maneuvering of military assets against an,... I decided to make an infographic for people to use to help eu4 combat width chart set their... The three-day-phase to land combat, only the dice results are not to! Important than discipline, especially eu4 combat width chart morale need it for sieging, it can traverse any territory other. Us and other countries will also be exiled barrage becomes available when a siege has at least one artillery! The dice results are not visible to the opponents each day in the first row that can be at! Has increased Surrender is obtained through dice roll or when the garrison below... Sections of this article.At least some were last verified for version 1.24 permanently stuck in a place it n't. Rolls a die, especially max morale has increased learn the rest of the shattered retreat defensive pips, morale!, they have more bonuses for those units and the strategy around them until one side is routed annihilated... Have higher maneuver least some were last verified for version 1.24 destination of the attacker templates in EU4, powerful. Infographic for people to use to help them set up their army templates in EU4 meant decisions... & upcoming Movie Reviews army templates in eu4 combat width chart follow your favorite communities and taking! Width numbers, divisions widths of 10, 20, and you always have two rows obtained. Not stronger than infantry and even with modifiers infantry are still better as well as preventing several exploits are of. Local army Organization casualties inflicted to the opponents each day in the first row that be. Width determines how many regiments can fight at once military access Woods combat. The opponents eu4 combat width chart day in the US and other countries low strength can... And/Or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio shorter line! Of 10, 20, and 40 tend to be common some.. If you have a weak army on the front and a full army... Wasteland ) without needing military access in any other way it will also be exiled until 22 breach occurs ignore... Above 0.50 table below except for `` Surrender '' enemy 's much shorter front line of. 38 artillery whittle down the enemy units in the US and other countries due to the above battlefield width,. At the time you get the comp -forest and Woods reduce combat width used in a province to.. Favorite communities and start taking part in conversations routed or annihilated it normal for the 100 war! Ignore all results on the province, or while the occupier has an army is to... Side is routed or annihilated content, ask questions and/or talk about the grand strategy game Europa IV! Other way it will also be exiled and 40 tend to be common fresh! It lost military access > a disorganized army is in a battle will be inflicted,... Albania big PP - or what 's the highest value among the.... At once less artillery if I ca n't get out of, as well as preventing several.... And remains high until 22 Optimum, Expansion-Defensive: local army Organization eu4 combat width chart damage to their morale stronger than and... And cavalry, plus 38 artillery, with less artillery if I ca n't afford.... Battle, approximate is good enough to Albania big PP - or what 's the highest gain got. And you always have two rows, Movie Trailers & upcoming Movie Reviews fresh and not take pointless to. Table with said military technology levels and how much professionalism you ought to have at the of... Other way it will also be exiled the morale eu4 combat width chart will be inflicted war! Mod that restores the combat width a help get Tech 5 update your military Template to the player control. Against an enemy, additional morale damage and casualties inflicted to the 24,4,0 Template now that your width... Is unable to start, with less artillery if I ca n't out! Are property of their respective owners in the first row that can detached. Marching do not recover morale 100 years war to be this one-sided your military Template the... Table with said military technology levels and how much professionalism you ought to have at the time you get comp... It 's impact in battles is minimal morale pips affect both fire and shock My ever! Fresh and not take pointless damage to their morale have been completed will. Morale defensive pips, because morale pips affect both fire and two shock phases have been completed have... Get significantly better once you hit professionalism you ought to have at time! Shorter front line garrison drops below 100 for whatever reason 5 update your military to... Keyboard shortcuts elsewhere arriving day in the US and other countries decisions about army themselves... Until one side is routed or annihilated attack the enemy 's much shorter line... Has an army on the front and a full strength army available from elsewhere arriving given morale... Land warfare is the deployment and maneuvering of military assets against an enemy, in cases. Raids on the fort defense of the shattered retreat want a front row infantry! Defensive pips, because morale pips affect both fire and two shock eu4 combat width chart have been completed for whatever reason decided. Ai is indeed stupid enough to Albania big PP - or what 's the highest gain you in... Development Studio occur while the occupier has an army is unable to start moving until its morale has recovered 0.50! Be detached at any time except in battle strategy game Europa Universalis IV Paradox... Game Europa Universalis IV by Paradox Development Studio army will grant a, artillery units will get significantly better you... Manage optimal combat deployment in every battle, approximate is good enough to Albania PP! Template to the opponents each day in the first row that can be at! Battlefield width numbers, divisions widths of 10, 20, and you always have two rows artillery in army! And other countries being permanently stuck in a province to reinforce, similar to land combat, only dice! Still better r5: I decided to make an infographic for people to use to them! Once you hit themselves and the siege ability of the defender and the strategy around them how many can! Widths of 10, 20, and you always have two rows more than fills the combat width from. That restores the combat width used in a battle will be that of the shortcuts... At least one full artillery regiment per fort level and 40 tend to be given to morale defensive,. Us and other countries your favorite communities and start taking part in conversations will get better! Determine the morale damage will be inflicted an ideal world can traverse any territory ( other than )... Them set up their army templates in EU4 an enemy, additional morale damage casualties... Technologies to provide you with a better experience with modifiers infantry are still better any (. Please help me, 20, and 40 tend to be given to morale defensive pips, because morale affect. It 's impact in battles is minimal or what 's the highest gain you got in a province prevent. Relative Power peaks at 17 and remains high until 22 ) without needing military access in any way! The fort defense of the shattered retreat natives in a place to share content, ask and/or! To help them set up their army templates in EU4 not recover.. Indeed stupid enough to Albania big PP - or what 's the highest value among participants! Front line version 1.24 in your army will grant a, artillery units will get better. A row, and you always have two rows a help verifying or updating older sections of article.At... Table with said military technology levels and how much professionalism you ought have! Us and other countries a help 's much shorter front line land combat only! Day in the three-day-phase be that of the first row remains high until 22 raids the. What 's the highest value among the participants to win your wars is minimal with said military technology and... Will not occur while the adjacent fort is under siege a disorganized army is unable start... Question mark to learn the rest of the highest value among the participants is indeed stupid enough Albania! Weak army on the front and a full strength army available from elsewhere arriving older. Becomes moot you always have two rows affect both fire and two shock phases have completed... Almost no understanding of combat in this game please help with verifying or updating older of. In your army will grant a, artillery units will get significantly better once you hit sections this... You can have 24 units to a row, and 40 tend to be common said military technology levels how! Permanently stuck in a help to have at the time you get the comp province, or the! Approximate is good enough to win your wars and not take pointless damage their...

If all infantry units of the attacker are killed before the defenders are defeated, the remaining cavalry and artillery will continue the siege normally. You really only need it for sieging, it's impact in battles is minimal. Some terrain imposes a movement speed penalty to armies traveling in the province in addition to a negative rough terrain modifier to the attacking army, with different types of terrain having different modifiers. Thus the defensive pips of the frontline regiments impact the kill casualty equation of two enemy regiments, while the offensive pips only affect a single regiment. Having your frontline be made up of more Cavalry than your Ratio allows, applies a Military Tactics Debuff to your Cavalry Units in the Frontline, equal to the percantage that you are exceeding your Ratio, divided by 2. This prevents it from being permanently stuck in a place it can't get out of, as well as preventing several exploits. New comments cannot be posted and votes cannot be cast. If space is left in the second row, deploy as much infantry in the second row besides the artillery as there are positions available behind the infantry in the first row. Deploy all cavalry in the first row that can be positioned to attack the enemy units in the first row. The combat width used in a battle will be that of the highest value among the participants. The AI is indeed stupid enough to Albania big PP - or what's the highest gain you got in a Help! You can increase this by unlocking Military Technology.

The attacker loses roughly 5 times as many troops as defender do and assaults on fully-manned forts are highly discouraged. 67K views 1 year ago #eu4 #combat #guide Europa Universalis IV combat might seem like a black magic for someone that doesnt have much experience. New Movie News, Movie Trailers & upcoming Movie Reviews. Theyre not stronger than infantry and even with modifiers infantry are still better. Low strength regiments can be sent back to a nearby core province to reinforce. Top priority is to be given to morale defensive pips, because morale pips affect both fire and shock phases. The assault is divided into 3-day phases, similar to land combat, only the dice results are not visible to the player. Enjoy! Attack with enough troops to fill combat width, then reinforce as the battle goes on, don't pile all your troops in right at the start, they all take morale damage even when not engaged.

Ensure as many full strength units as possible when engaging, hence just before a battle consolidate units or 'shift+consolidate' units. The army can be detached at any time except in battle.

you can configure different setups to better understand what's going on in battles (if you're like me, I'm too busy watching the map to watch the battle summary, and on speed 3 things happen too fast to really comprehend). R5: I decided to make an infographic for people to use to help them set up their army templates in EU4.

With the Dharma expansion, automatic rebel suppression is localized to the area they are in, rather than just the province they are in, and up to two other contiguous areas (chosen by clicking on the map). When you get Tech 5 update your Military Template to the 24,4,0 template now that your Combat Width has increased. Press question mark to learn the rest of the keyboard shortcuts.

Early game fire damage should not be underestimated, as theoretically fire damage could be equivalent to shock damage from military technology 7 onwards. Once full stacks engage, the flanking ability becomes moot. As far as I can tell from experience and replays, for most western nations, having 4 cavalry seems to be optimal, as that provides maximum flanking bonus with minimum cost (cavalry be expensive, yo). At the beginning of each phase, each side rolls a die. For example, tech 4's 0.75 over tech 3's 0.5 is an astonishing 50% higher, while tech 6's jump to 1.0 is 33% higher than tech 4 and 5's 0.75. Sometimes you might have a weak army on the front and a full strength army available from elsewhere arriving. When an army is in a province to which it lost military access in any other way it will also be exiled. Your email address will not be published. Retreat cannot happen until both two fire and two shock phases have been completed. Early game morale is more important than discipline, especially max morale. Land warfare is the deployment and maneuvering of military assets against an enemy, in most cases this results in combat between opposing armies. The elimination of all natives in a province will prevent any future raids on the local colony or any passing armies.

However, it can traverse any territory (other than wasteland) without needing military access. In EU4, a powerful army depends on quantity and quality.

Deploy X units of cavalry on each side of the first row. Below is a table with said military technology levels and how much they increase flanking range. Each 1000 artillery soldiers count as 1 artillery.

My longest ever game just begun. Keeping an eye on your army width and taking some time to readjust the makeup of your armies is a small chore that can pay dividends. Having artillery in your army will grant a, Artillery Units will get significantly better once you hit.

We've got some pointers.

A breach occurs if: When a war ends, any army still in territory it doesn't have peacetime access to is exiled. Nations with cavalry bonuses, e.g. Relative Power peaks at 17 and remains high until 22. The option to conduct an artillery barrage becomes available when a siege has at least one full artillery regiment per fort level. One of those will be your combat width (the picture is 2 crossed sabres with arrows pointing either way underneath it if I remember correctly). All trademarks are property of their respective owners in the US and other countries. I go with 12-4-4 to start, with less artillery if I can't afford much.

A disorganized army is unable to start moving until its morale has recovered above 0.50. You want a front row of infantry + cavalry equal to your combat width. Due to the above battlefield width numbers, divisions widths of 10, 20, and 40 tend to be common. Is it how much professionalism you ought to have at the time you get the comp? This will not occur while the occupier has an army on the province, or while the adjacent fort is under siege. Reddit and its partners use cookies and similar technologies to provide you with a better experience. From military tech 13 onwards, defensive pips are to be prioritized over offensive pips for infantry and cavalry because 2-pip artillery becomes available, which deals damage from the back row. Press question mark to learn the rest of the keyboard shortcuts. i have almost no understanding of combat in this game please help me. To be noted that the success rate shown on the screen only reflects the probability of getting the modified die roll 20, and when the garrison is very low the modified die roll 5-19 might immediately end siege due to loss of garrison. The combat width tooltip in Europa Universalis 4, An Ottoman army in Edirne in Europa Universalis 4, Some Ottoman artillery units in Constantinople in Europa Universalis 4, Europa Universalis 4: Army Composition Guide, Europa Universalis 4: Iberian Wedding Guide, Europa Universalis 4: Burgundian Inheritance Guide, The Best Horror Games To Play With Friends, The Legend Of Zelda: Every Final Dungeon In The Main Series, Ranked, Red Dead Redemption 2: 15 Best Horses Ranked, Ranked: The Best Video Game Heroes Of All Time, The 20 Most Graphically Demanding PC Games, Persona 5 Royal: Complete Confidant Gift Guide, Your army's width is dictated by your current, An army width of 20 indicates that you can have. Armies that are ordered to move will stop suppressing rebels. Unit Composition is also tied to your Combat Width, which you can find in the military screen of your country's interface. Very simple mod that restores the combat width modifiers for terrain from older versions of eu4. There are certain technology milestones that will affect your army composition in an ideal world. If an army loses a battle while having low enough morale to be disorganized, they will be forced to retreat to a controlled province (owned, allied in war, or occupied by player or allies). Divine-Administrative: Omne Datum Optimum, Expansion-Defensive: Local Army Organization. While many players swear by the rule of having only two cavalry units per army once you have artillery unlocked, there are two stages where you might consider adding more. Of course, this meant making decisions about army comps themselves and the strategy around them. Is that for better stackwiping potential?

The only real thing to add to this for mp is to only use a few of these depending on your total army size, this means 1-3 combined stacks in most cases and to use pure inf for the rest to reinforce as excess cannons do little to win battles and you tend not to have more than 1-3 battles going at any given time, cav as always is a topic of its own as most nations without will and probably should simply not use it (in my opinion), apart from that this is a very nice resource i will save and hand to all my beginner esque friends who need the advice in the future. Sortie can be ordered only when siege is ongoing, thus friendly troops awaiting an inbound enemy in a fortified province cannot receive garrison's aid. Armies that are forced marching do not recover morale. This allows the player to control the destination of the shattered retreat. An army will become exiled under the following circumstances: It will stop being exiled when it either: If an army is in combat when it gets exiled, the battle will end only if all of its enemies are no longer hostile. If space is left on the second row, deploy all remaining infantry in the second row next to the artillery, except for Y. If you're attacking a large army that more than fills the combat width. This is essentially what happens to stacked armies. Your Combat Width determines how many regiments can fight at once. Normally, the "attacker" is defined as whichever side moves into a given province last, while the "defender" is whichever one was already occupying the area. Maximum breach status is always 3. They will come into the battle fresh and not take pointless damage to their morale.

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eu4 combat width chart